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Crusader no remorse silencer
Crusader no remorse silencer








crusader no remorse silencer

They also carry heavier energy weapons.Įnforcer: These are the body guards of mid to high ranking WEC personnel.

crusader no remorse silencer

They often carry light energy weapons.Įlite Stormtrooper: The elite stormtroopers were chosen from the best of the soldiers and wear a modified version of the stormtrooper armour, capable of deflecting some light energy projectiles. Stormtrooper: These are elite guards that were chosen due to their high levels of weapon skill and loyalty. They are still a relatively poorly trained force.

#CRUSADER NO REMORSE SILENCER FULL#

Soldier: These forces have full body armour and carry automatic rifles as standard, compared to the basic guards. Lightly armoured and carrying light weaponry they are easy to defeat. Guard: This is the most basic force in the WEC forces. It also featured many of the enemies and weapons from No Remorse, with a few new ones added in.

crusader no remorse silencer

The game again featured 4 difficulty levels with the name for each given a twist on the standard easy, medium and hard labels. The game controls also remained the same with players having full 360 degree control of where the silencer was aiming with the option to use either just the keyboard or a keyboard and mouse. Health was again provided by medical kits or through special devices as was shield recharging. The game features the same display bar at the bottom of the screen as No Remorse but with different artwork showing the currently equipped weapon, how much ammunition you have remaining, the currently equipped item, health, and shield strength. Some new death animations were included as some new weapons were introduced to the game. Visually the graphics are identical although many of the animations were improved when the silencer and enemies changed stance or action. The gameplay is identical in style to that of Crusader: No Remorse, it is played from a top down, isometric perspective featuring the same destructive environments that made the first game famous. The game ends with the WEC moon base being destroyed and the Resistance taking over the mining operations.Ī third game was meant to continue from this storyline with multiplayer elements planned, but the game was cancelled early in its production. The game spans 10 missions across various areas of the moon base, some of which similar in style to the missions from No Remorse, culminating with a showdown with the mastermind from No Remorse, Chairman Draygan. Once on the moon the silencer makes contact with the Resistance and helps to instigate a rebellion, in an attempt to cause a major blow to one of the WEC's most important operations. The moon holds half of all known supplies of Di-Corellium and if supply from the moon were stopped it would cause serious problems for the WEC. On this moon political rebels and members of the Resistance are forced to mine Di-Corellium, a compound known to be radioactive the WEC use it as an energy source on earth.

crusader no remorse silencer

Silencers have an unlimited lifetime supply of credits.Set 46 hours after the end of Crusader: No Remorse, the silencer's escape pod is picked up by a WEC (World Economic Consortium) freighter headed for a labour camp mining colony on the moon. Those that do move on to positions within the training facility. They are enlisted for life, as most never survive past the age of 40. ĭefectors to the Resistance claim that this stage also includes genetic alterations, even cloning, to reduce the chances of independent decision making and increase combat potential. They have no contact with the world outside the WEC and usually they don't belong to a family. During their psychological training, all references to personal history and past interpersonal relationships are eliminated. īetween the applicant screening and psych-conditioning, Silencers are completely loyal to the Consortium for life. Then they are enrolled in a specialized military facility, educated in all the intricacies of combat and mission strategies (ancient martial arts, information extraction methods, survival techniques and target elimination). They are the only of the WEC soldiers, who, during their adolescent years, are identified through tests. Only 0.0025% of the entire Consortium population have become Silencers. Whichever they choose freely from the WEC arsenal. Options may come from submachine guns or auto shotguns, for assaulting enemy formations and killing, to rocket launchers and explosive packs for a Rambo-esque demolition against a given place. They are not restricted to any particular weapon, but they are perfectly trained in every variety of weapons. They wear a unique crimson uniform of rigid-polanium plastic-armor plates.










Crusader no remorse silencer